Alien: Earth and Alien: Romulus sequel news

No more CGI.

c.Jam

MemberOvomorphAugust 24, 201715931 Views43 Replies

CGI has really ruined the franchise. Both ALIEN and ALIENS benefited from the fact that the directors were limited in how much and the way they could show the xeno. Scott and Cameron were FLAWLESS in dealing with those limitations thru extreme close-ups, shadowed lighting and restricted views. The palpable feel of fear that came from the actors being in the same space as the aliens worked brilliantly in the first two films, and I would argue that the most interesting parts of every ALIEN film after the first two feature the character(s) in scenes with an alien created via practical effects (ALIEN 3: Ripley face-to-face shot in med bay, ALIEN RES: Aliens in the cage / interacting with Gediman). 

Alien: Covenant missed SO MANY opportunities for unique terror (I don't think Ridley knows how to director horror anymore) because the focus was on showing the alien's full body in full light.

Practical effects are less expensive than CGI, correct? If another sequel is greenlit, going all practical effects could be the budget reduction/artistic kick in the ass that this series needs.

Let's go back to basics. Men in suits, creative lighting, B-movie tactics.  

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hox
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If you've ever seen someone who's been shot in the head, you will see that they drop like a stone, no mucking about. If an alien bursts through your spinal column you will drop flaccidly like a stone because your nerve impulses will be broken immediately. You will also be dead in short shrift due to a massive drop in blood pressure.

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murnau
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I almost entirely agree, cJam.

When it comes to the creatures, so much noise was made about the use of suits and practical, in-camera effects, and I was highly disappointed when I saw the finished movie. On two cinema viewings, it seemed to me that most of the creature shots were heavily overlaid with CGI, and however sophisticated it becomes, it never has the weight or visceral impact of real-world stuff. And being just pixels, it doesn't scare or convince anyone.

But the ships and environments I don't mind being CGI. The work has been so good on Prometheus & A:C that there's no way practical sets/models could have matched it, and perhaps because it's scale is different, and it's not about contact between bodies and creatures, that it works better.

I think Ridley should certainly up his game in terms of editing for suspense and horror. I am a fan of A:C, but a true return to real-world effects is just what the franchise needs....

thoughts of murnau

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SparklingAmbien
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Hox: I agree with your explanation of how a body acts blah blah but dude looked like a cartoon. I don't like my horror movies to look like cartoons. I don't like "animation." 

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